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Development Timeline for Project Nitrogen

#1 User is online   Nick 

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Posted 05 April 2010 - 08:00 PM

Project Nitrogen (GameOn365's new MMORPG) is now in the beginning phase of development. VIP's will have the opportunity to join in on the second alpha, while the rest of our users will be able to join in the first beta. I've written a brief outline of the project timeline below.

Planning Phase (Pre-Alpha) [Project Lead Access]
  • Funding
  • Staffing
  • Pre-development and software decisions
  • Initial ideas
  • Lore
  • Basic world design layout
  • Player versus player ideas

Planning Phase (Alpha) [Developer Access]
  • Item design
  • Terrain design
  • Game mechanics
  • Character customization
  • Dungeon placement
  • Small town placement
  • Major city placement

Planning Phase (Alpha 2) [VIP / MVP / Staff Access]
  • Game object placement
  • Quest design
  • Non-player character design and placement
  • Loot table
  • 1, 3, and 5 player dungeon design
  • Small town design

Beta [Public Access]

  • 10, and 20 player dungeon design
  • Major city design

Beta 2 [Public Access]
  • Bug fixes
  • Minor design changes

Placement refers to where a city, dungeon, or town will be placed in the game world. Design refers to the creation of a city, dungeon or town. Player versus player zones and ideas will be implemented throughout the entire development process. This timeline is subject to change throughout the development process.
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Project Nitrogen Team Lead and World Designer
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#2 User is offline   Live2Die 

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Posted 08 April 2010 - 11:02 PM

Nice layout!
It's going to take a while though. I hope you have lots of help. ^_^
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#3 User is online   Nick 

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Posted 08 April 2010 - 11:17 PM

Yeah, it's definitely a lot of work. Mainly 3D modeling, graphic and interface design, and some python scripting though. I'll probably be posting what spots need filled for the game within the next few days.
GameOn365 Global Services Administrator, Community Manager, and Lead Web Software Developer
Project Nitrogen Team Lead and World Designer
Hotel Royale Community Manager and Web Software Developer

"A business that makes nothing but money is a poor business." - Henry Ford
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#4 User is offline   Live2Die 

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Posted 09 April 2010 - 09:05 PM

View PostNick, on 08 April 2010 - 11:17 PM, said:

Yeah, it's definitely a lot of work. Mainly 3D modeling, graphic and interface design, and some python scripting though. I'll probably be posting what spots need filled for the game within the next few days.


Keep us "posted." ^_^
And yeah, it's going to take a lot of hard work. No game is that easily developed, eh?
“Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime.”
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#5 User is online   Nick 

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Posted 09 April 2010 - 09:23 PM

There's always the 2D engines! We could get a game into alpha tomorrow with one of those!
Of course, I don't think it would look so pretty. And I like a decent bit of pretty.

Regardless, I'll be posting a lot of screenshots throughout development so that everyone can give us some feedback.
GameOn365 Global Services Administrator, Community Manager, and Lead Web Software Developer
Project Nitrogen Team Lead and World Designer
Hotel Royale Community Manager and Web Software Developer

"A business that makes nothing but money is a poor business." - Henry Ford
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#6 User is offline   Abderian 

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Posted 12 April 2010 - 04:26 AM

From the engine screenie I assume it's going to be a fantasy MMO, I don't know how far you have got, do you have a design document or suchlike? What is the quest system going to be, "Kill <number> <beast>" like WoW or more complex like runescape? Is it going to be sandbox or theme park? Have you got any lore or background for the world?
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#7 User is online   Nick 

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Posted 12 April 2010 - 01:19 PM

Right now we're very early on in the planning phase - there are only very basic ideas for the gameplay and no lore yet. At this point, we're planning for the quest system to be more like WoW, but not all of them are as simple as kill this many of that NPC.

I've posted most of the positions that need to be filled at this page.
GameOn365 Global Services Administrator, Community Manager, and Lead Web Software Developer
Project Nitrogen Team Lead and World Designer
Hotel Royale Community Manager and Web Software Developer

"A business that makes nothing but money is a poor business." - Henry Ford
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