Planning Phase (Pre-Alpha) [Project Lead Access]
- Funding
- Staffing
- Pre-development and software decisions
- Initial ideas
- Lore
- Basic world design layout
- Player versus player ideas
Planning Phase (Alpha) [Developer Access]
- Item design
- Terrain design
- Game mechanics
- Character customization
- Dungeon placement
- Small town placement
- Major city placement
Planning Phase (Alpha 2) [VIP / MVP / Staff Access]
- Game object placement
- Quest design
- Non-player character design and placement
- Loot table
- 1, 3, and 5 player dungeon design
- Small town design
Beta [Public Access]
- 10, and 20 player dungeon design
- Major city design
Beta 2 [Public Access]
- Bug fixes
- Minor design changes
Placement refers to where a city, dungeon, or town will be placed in the game world. Design refers to the creation of a city, dungeon or town. Player versus player zones and ideas will be implemented throughout the entire development process. This timeline is subject to change throughout the development process.
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